
- Unity for mac buggy Patch#
- Unity for mac buggy android#
- Unity for mac buggy code#
- Unity for mac buggy windows#
( 760112) - Editor: Fixed misleading decompression warning in emulation. ( 757027) - Editor: Fixed the issue of marking the scene dirty when pressing the apply button on a prefab instance. ( 758409) - Editor: Fixed the issue of marking scene dirty when creating prefab by dragging from Hierarchy window to Project. ( 754127) - Editor: Fixed an issue that made GameObjects disappear from the Editor if they have an associated editor script that made use of DontDestroyOnLoad. ( 756004) - Editor: Fixed the issue of GUI.Windows background not being tinted by GUI.colors anymore. ( 766469) - Editor: Fixed a crash when selecting prefab. (767728) - Editor: Fixed an issue when opening a scene from the Project Browser while in playmode it resulted in that scene being loaded even after going out of playmode. ( 747856) - Editor: Fix for clustering allocation while navigating. ( 759231) - Editor: Don't call OnLevelWasLoaded on the first scene when entering play mode. (none) - Crash: Fixed GenerateSecondaryUVs crashes on certain meshes. (714661) - Asset Bundles: Only reimport when setting asset bundle name if cache server is connected. (766698) - Android: IL2CPP - Fixed crash on second startup after installation. ( 763447) - Android: IL2CPP - Fixed build errors on NDK paths with whitespaces. ( 759195) - Android: Fixed bug in Texture.GetPixels for ETC compressed textures. ( 762875) - Android: Fixed black screen or crash during startup on old PVR devices (Samsung Galaxy S I9000). ( 734124) - Android: Fixed an issue where Ping wouldn't work in release mode. Unity for mac buggy android#
( 768974) - Android: Fixed alignment crash on some Android ARM devices.It lets users override the default fullscreen window behavior. Windows: Added a new command line argument for standalone builds: window-mode.Android: SoftInput - Get rid of hardcoded text color, switch to Light theme.
Unity for mac buggy windows#
Android: IL2CPP - Use Android NDK 圆4 on 圆4 Windows Editor. Android: Editor - Added Marshmallow to the list of APIs. Android: Buildpipe - Updated SDK tools requirements for the Editor. Android: Audio - Don't select OpenSL output if the native device params are too bad for fast path (fixes audio issues on buggy devices). Unity for mac buggy Patch#
The release notes and the corresponding issue tracker link for issues fixed in this release are as shown below.Īs always, patch releases are recommended only for users affected by those bugs fixed in that patch. So am I just going crazy or did a bug resolve itself and wasted 30 mins of my time?Įdit: I want to know because if so, I would like to take measures to ensure that this does not become an issue when the project becomes larger.We are happy to announce Unity 5.3.3p2.
Unity for mac buggy code#
This is my first time working with Unity but not my first time working with code or game engines, and I am pretty certain I did not change anything to get this outcome. But it didn't make sense since it was working fine before? After changing values here and there, all of a sudden it started working for no reason? All the values were exactly the same, but this time it decided to render the tilemaps that weren't being rendered before. I discovered that the cause was changing the tile anchor z index to anything above 0, I was using isometric z as y as my grid. A day later I opened it and I found out that one of my tilemap layers is not being rendered after running. The project was working perfectly fine when I closed it. So I just had an encounter with a "bug" isometric tilemaps.